Update v0.0.3j is available for my SubscribeStar.adult subscribers! This update adds not only the Jess/Liz vore scene in the library, but five commissioned comics depicting the game's vore scenes (Helen, Noriko, Molly, Madeline, Brooke). The next public release is still a few versions off, so subscribing is the quickest way to catch up on new content.
Found a couple weird, rather niche, bugs while playing in endless mode that I don't think I've seen mentioned:
1) In a dual prey scene, with Liz as the prey, having both Liz and her stomach roommate play Controlled Panic, with the roommate then having 0 focus at the end of the turn, put a double panic status on Liz (taking away her controlled panic buff as well, even though she had focus) instead of the roommate.
2) I've noticed the AI sometimes getting a triple effect from the first Strike/Struggle/Squeeze/Massage card they play in a turn, as if it was a super, even when its not super. Happens pretty infrequently, and I haven't been paying enough attention to notice any commonalities, so no idea what's causing it.
Also would be nice for endless mode to have sound effects, and more scaling on enemies each wave. Right now the first wave can be challenging, and depending on how lucky you got with card rewards the second wave might have a few tougher battles, but for the most part once you've cleared that first wave you can generally just cruise endlessly onwards with no difficulty.
Oh, and personally I think Lavender could be classified as a "very dangerous pred" alongside Molly and Sophie. She's not as bad as Sophie, but in the first round or two she can be borderline impossible, as your deck just lacks the firepower to cut through her in time. Honestly, I think she's tougher than Molly, at least when playing on Normal difficulty.
1) Good catch, I'll try to replicate that edge case
2) Are you certain this is what's going on, or are buffs just stacking to give the appearance of tripling? If it happens again please submit your Player.log so I can track it down.
Yeah, Endless Mode still needs a general balancing pass - writing's still the primary focus of development for now, but by the time the next public version rolls around I'll find time to work on that plus the long-awaited AI revamp.
Lavender's definitely scarier than she looks - or even than the poor girl's willing to give herself credit for. =P
Yeah, I really like Lavender, and the contrast between her personality and competency as seen through her deck. I also found it interesting that both her pred and prey decks use powerful strategies but somewhat incompletely. She's got a grip stacking strat going on the pred side, but relatively low sources of grip and uses for it compared to Mia. She's got some solid pressure points strat going on on the prey side but isn't great at inflicting it, at least not to the extent of someone like Luna. Seems like it could set up for a neat gameplay/character development overlap if an increased focus on these elements in her deck coincided with her gaining confidence or something.
So I went bug hunting to try and find a definite example of a card tripling instead of doubling and eventually found one. Going into it I was pretty sure I had seen it happen at least a few times, and at one point thought I had maybe seen it happen with Liz using a massage card but wasn't paying enough attention to be sure. Eventually got a concrete example where Isabel's "Limit Options" played facing inside healed 12 instead of 8 (she had 1 grip and the value on the card was 4) and I couldn't find any buffs that showed up on the bar that would explain that. https://pastebin.com/5qPDTUer
While watching for that bug I noticed numerous instances where a card's damage dealt did not line up with what the stated damage with multipliers should have been. In some cases it was just the card not showing the proper damage number (cards with overpower don't reflect tripled buffs, and sometimes cards created through the technique creation cards don't reflect any buffs) but in other cases I couldn't come up with a consistent explanation. Here is one where I simply couldn't find an answer (used Astasia, card's listed damage was properly base damage+buffs on the bar (17) and was hitting a pred with a +50% nausea increase and no other relevant buffs or debuffs and it did 31 damage instead of the expected 25-26): (had to cut out all but the last 2 encounters to make room on pastebin) https://pastebin.com/4cDx4mGz
While on the search I also found a few more misc bugs. Here's one where I couldn't actually play any cards at the start of the battle: https://pastebin.com/kN2YLCty
Here's one where trying to use Adrenaline made things unplayable and then hitting the restart turn fucked up my hand and bar at the top that shows what cards are going to be played: https://pastebin.com/Xk0MQK8D
Also in the past I've run into a bug where trying to play my entire hand caused the end turn button to disappear when trying to hit it (but leaving one card unplayed worked fine), but that bug hasn't appeared in this run where I haven't taken the trait that causes me to retain my rightmost card.
You hit the Lavender nail on the head there, haha. Her natural lack of confidence (despite her natural competence) is only amplified by her... unusual circumstances. No spoilers in case you haven't played her story scenes! And yeah, I definitely did my best to make characters' decks match their personalities - both at the start, and over the eventual course of their character arcs. Like all the Lyons Cubs, Lavender can become terrifying by the end of the year, haha!
Thanks for the bug reports, these were really helpful - a couple of Retain bugs have already been fixed in the dev build, which argues that I should probably move up the next public release so they don't keep hitting users.
I definitely appreciate your diligence in tracking down the tripling issue, which is very real and still present in the dev build. The simple explanation is that I forgot to include a conditional statement so when a character's AI is evaluating playing a Super Strike/Struggle/Squeeze/Massage card, it'll actually trigger that effect. Boneheaded mistake on my part, haha.
Still trying to figure out the miscellaneous calculations - would take some effort to add a "Combat Log" feature showing the nitty-gritty details of how everything was calculated, but as the game grows more complex it might be worthwhile.
This was pretty fun so far. I did run into an issue where clicking on the deck cause the cards to stay on top of the screen and required a restart to fix. I'm usually not a fan of full VNs, but you managed to eat away a large chunk of my Saturday so so far it's pretty good.
Personally I will always love it if the PC has a futanari option, but I completely understand not wanting to do that either from the amount of work or just personal opinions.
Fair enough, can't get answers to the questions you don't ask. lol
Is it possible to see some sort of chart/guide of what routes exist in the current build? I'm not familiar with VN style games, but I recall seeing some from friends who play them more often to sort of give a glimpse of if a path you didn't take was just some alternate dialog or a whole tree you didn't go down and is worth going back to try again.
Hey @anunnakigames are you planning to release more public builds or are you focusing on finishing the game, just curious since I haven't seen a follow up or update in a while with the community. thank you for your time if you see this and reply. also game is still really fun thanks for making it
There are definitely more public builds coming! I'd like to finish the next major chunk of content (all the vore scenes in the library, plus the first half of the writing group) before going public. If you'd like early access to dev builds (including the new hand-drawn art for scenes) you can join my SubscribeStar!
The screen seems to have a issue, I don't know how to readjust this however... anyway to fix it? Also double vore stuff always seems to be solely in the two prey's favor.
Interesting, are you using an unusual monitor resolution? There's been a few tweaks to canvas scaling in the development version, so hopefully the next public release will fix your issues - but I'd like to know ahead of time, so please let me know if your hardware's got some quirk.
The double-vore thing is intentional, characters view it in-universe as a very difficult stunt to pull off.
hey so i saw a weird thing happening some time i play the game my screen go black and it make also have weird bar appear that move it only do that on your game i go back to my other thing and it is fine
just play more once you understand the characters and the cards they have, and who you should avoid on wave 1 you will have a much easier time, this game becomes easy once you start to take your time with it and unlock more cards
I can't help you without a Player.log. You can find it at C:/Users/(username)/AppData/LocalLow/Anunnaki Games/New Pred in Town/. The file is overwritten every time you start the game, so please send it in immediately after encountering the glitch and exiting the game. Be aware that the file does include your username, so if privacy is a concern you should do a find-and-replace first.
Right now I'm guessing the next public update will be out in early June. If you'd like access to more frequent development builds, you can sign up for my SubscribeStar.
Update v0.0.3i is available for my SubscribeStar.adult subscribers! This updates adds the Liz/Lavender vore scene in the library, among other improvements.
For some reason my game is on an infinite loading screen when booting it up and I have zero idea how to fix it. I deleted the game and redownloaded it and it still goes on an infinite loading. So I have no clue how to fix this.
Can't help without knowing which version you're on and having your Player.log - you can find that at C:/Users/(username)/AppData/LocalLow/Anunnaki Games/New Pred in Town/. The file does contain your username so if privacy is a concern you should run a find/replace first.
It appears you're encountering an issue with string localization that can happen when your system's locale is set to Turkey. This is a bug with the underlying Naninovel library that I've manually fixed in the development version (which you can access by joining my SubscribeStar). The fix will be present in the next public update if you want to wait; otherwise, a workaround involves changing your system locale.
Might as well post this again. I edited the original but it's 2 months old so I figured this is a way to be sure you see it
I think I got all the cards. I say think, because the 68 prey cards are missing Light Side and Dark Side (Luna's cards) and there's a mystery card that I am still missing, but I don't think I'm actually missing anything. So, technically, I'm at 69/68 unlocked cards? Somehow?
Edit: Light Side and Dark Side are still missing in the list, but while playing for fun I noticed Luna played a card I'd never seen before: Jab (well, Advanced Jab). I got it after digesting her. So, now I'm at 68/68 cards! Or... 70/68?
Edit 2: Found another Prey card that is missing in the list at the start of an Endless: Antivo Training (which is also pretty good). Did you add those later but forgot to add them to the starting list as well?
No issues with the 69 Pred cards though. All cards are accounted for. Unless there's one i've never seen either...
Apologies for the late reply - the current public version has some bugs with certain cards mistakenly being marked neverRandom, which is one of the flags that influences which cards appear in the list. I believe this is fixed in the subscriber version though, and will be included when it goes public.
Hey! I saw there was an update and I checked it out some more.
I can't believe how much I left on the table the first time through lol, our other commenter saying there were 6 scenes got me looking around. And I found some that weren't really mentioned as in observer scenes. I still have to look through more of this game to find everything, I felt like I was being thorough at first but I've realized I wasn't at all now.
I want to be clear, I love what you're doing here!
Minor gripe though. I've seen it mentioned before, but I don't see a solution. If there isn't a solution yet, that's fine too - I know this is an early build.
When things are on the right side of the screen, I can't read the text that pops up. Half of the text box is off screen. So for instance, inspirations or pred skills. For inspirations usually I'll just use them to learn what they are and then undo my turn, although unfortunately that did lose me an endless run where I never saved. I wanted to put high stakes on myself, then I found (after popping inspirations) not only could I not reset my turn, I also couldn't end my turn. That was a bummer when I was at the last fight before the boss.
The pred skills are more important to be able to read though, you don't get many of them after all. I can't see either.
That's a minor issue though, I'm sure it'll get worked out. I'm still really excited to see where this story is going! Especially having explored so many more ways it can start! Like I started out thinking mc would be pred or prey basically, and those are there, but also I can see now mc being or having a doll, or just many other ways the characters all interact. If you keep the same quality of storytelling this game is going to be amazing when it is finished!
I think I got all the cards. I say think, because the 68 prey cards are missing Light Side and Dark Side (Luna's cards) and there's a mystery card that I am still missing, but I don't think I'm actually missing anything. So, technically, I'm at 69/68 unlocked cards? Somehow?
Edit: Light Side and Dark Side are still missing in the list, but while playing for fun I noticed Luna played a card I'd never seen before: Jab (well, Advanced Jab). I got it after digesting her. So, now I'm at 68/68 cards! Or... 70/68?
No issues with the Pred cards though, 69/69 there. Maybe the Prey cards are meant to be 69 as well but you accidentally put Light Side and Dark Side in the same spot so it shows as one card that you're always missing even though you have them and they don't appear as "New!" in card choices anymore? Man gamemaking is complicated
Finally found the last of the 6 available vore scenes. I could have sworn I picked those choices already but I assume I just misremembered. It was a good one I like her :)
Also tried out Anal in Endless, and it's pretty cool! Only problem is I am so ridiculously busted that getting in as fast as possible is the best strategy so it never really lasts long lol
I've also encountered a bug that seems to be triggered by the "Retain" ability gained from the new skills. If you use the rewind hand the retained card disappears from your hand, and sometimes clicking End Turn softlocks the game as the button just disappears without doing anything. Sometimes it even prevented other buttons (save, load etc) from working too! Seems like they're somewhat connected as it hasn't happened in other occasions
I've also found that sometimes you click "Save" and when you go to save it actually loads.
Lastly, loading from right after you digest a boss encounter makes it restart as if you've never done it, and it only happens with bosses for some reason.
Right now I'll be playing a bit of endless to try and get all the cards. Perhaps cards that you still haven't obtained should have a bit of priority? Or is there a rarity system that isn't explained directly?
Anyway, keep up the good work! Definitely the best non-JRPG vore game I've played!
https://mega.nz/fm/Aw0z2BZD Same black loading screen as everyone else i presume. Its version 0.0.2c Windows 10 i can navigate main menu and see the initial endless screen but cant enter the game itself. I also tried one of the fixes you posted below but didnt work in my numerous attempts.
The only known cause of the black loading screen issue, which a tiny minority of players seem to be running into, involves a core issue with Naninovel. It's attempting to run a string comparison which doesn't work when Windows' region is set to Turkey. I've fixed this issue, confirmed by a Turkish friend, in a previous update. If you're still getting the black screen at this point, I can't help you without a Player.log and any other relevant information.
I cannot test this right now but i have confidence the issue may be with windows' region since mine is set to turkey if i remember right. Though i chouldn't understand whether the issue was fixed in the new release or in the previous hotfixes. As for mega link since it was my first time using it thats expected, i'll provide a working one if the issue persists after running the newest version.
After playing for quite a while, I realized I've actually only seen 5 out of the 6 currently available vore scenes, and I am terribly lost. I have no idea how I can see that last one, and since this is the very first "update" I figure it's only going to get more complicated from here. I wanted to see all currently available vore scenes before the amount of possible choices makes it impossible to see them all in the limited amount of free time I have.
Below I'm gonna list the 5 scenes I've seen, I ask that you (or someone who's seen them all) can point me to the right direction without outright telling me, if possible.
SPOILER WARNING, YOU HAVE BEEN WARNED. PLAY THE GAME, IT'S GOOD
(1) Liz eats Helen (2) Liz is eaten by Noriko (3) Liz eats Maya (4) Liz eats Brooke (5) Liz is eaten by Madeline, along with Brooke.
Thanks in advance, and congratulations on making everything so interesting I just have to see everything!
Glad you're enjoying NPiT, and seeking out all the possible ways events can unfold! Those who don't want spoilers should stop reading here:
When Liz is moving in and can ask her roommates various questions, a certain games console may spark an argument. If she makes a poor enough impression, there will be consequences later...
Hello, been playing the game on endless mode a ton lately. is there a discord page or something so I can keep up with for updates ? also anybody else think Wave 1 sophie is almost impossible to beat in endless mode. not many card games can make me tryhard to the point this 1 character can. XD oh and I encountered a bug when using a deck filled with "invent prey technique" I was using it against madelaine and it softlocked me a few times. though I was clicking through it very fast(sorry for the paragraph
Glad you're enjoying the game! The latest public build has marked certain pred characters as particularly difficult and made sure they won't show up during the first half of a wave, so hopefully your Sophie problems will be less frequent.
As of this week the game has a new SubscribeStar.adult page. Subscribers gain access to our Discord server and biweekly development builds.
Just found this game a few days ago and I have to say, it's really impressive so far!
I'm not sure I've found everything in the story that's available, but I did play it a couple different ways and it's nice to see that choices can have a long term impact on how things play out. The card battle system is actually well-balanced and fun, it really could go either way most times. I love that the story keeps going through the fight as well, those scenes have been some of the best I've seen in a game!
Endless mode has been fun too, sometimes I feel a little overpowered but it's hard to feel that way at the boss fights ha. It's nice to see more characters and new cards, gives me an idea of some of what's still to come in story mode.
With a well written story, good art (even every card is different, nice touch!), fun gameplay, and already more lore to read I'm definitely excited to see where you go!
there is a bug with the saves were if you save and try to save aging it will just be the same as your first save. so you wont be able to save after the fist one. is there a way to fix it.
Are only the first two rows of skills available as of now? Also skills with benefits based off the campaign useable in endless? Bc personality romance and trophies don't really apply there
So, you've hit a few things that're on my (pun incoming) endless to-do list. Tier 3 skills will be available in the next major update. Trophy Hunter works in Endless - Liz's lucky bracelet counts as a trophy (she took it from her first prey), but I'd like to add trophies to boss fights, and the other campaign skills do need some alternate effects. Can't promise a specific date on those.
(I had tried posting a comment already a few days ago, but I don't see it here so I'm gonna try again)
I really like this game!
The story is really interesting and well written, the world has a lot of lore and all the characters look and feel unique, plus the sheer amount of choices and brancing options makes it so you can choose several different paths all of which are interesting and worth seeing! Can't wait to see how the story proceeds, and how you are going to incorporate Liz's everyday life in the story (writing, part-time job etc)
The gameplay for the struggling scenes (both prey/pred) is amazing! I was not expecting something so interactive and genuinely fun! All of the mechanics are well thought out and make sense, and there is a surprising amount of depth to strategies and "combos" you can make, with all those cards for prey/pred allowing for several different deck archetypes (altough some cards are weaker than others, though that makes sense. Not all cards can be good).
I know why I like the gameplay, I'm and avid player of STS (I don't know if I can write the full game name). It works surprisingly well in this scenario, but you put your own unique twist on this so it's still a different game and not just a copy. I really like the idea of Poses for one, and how every character has their own way of being pred/prey. Endless also works really well, but the beginning fights are pretty hard since the starter cards suck, and then you get really strong with all the upgrades and such so the stakes get a bit lower. Still fun though! Altough sometimes I won on the first turn.
Overall, I really liked this game and I can't wait to see more from you! Endless has literally become one of my favourite pastimes for now so props to you!
That's an unhelpfully ambiguous report, and I can't help you without knowing what "it" is. One guess is that your antivirus program might be mistaking it for malware?
I've only played for around 10 hours, but I wanted to say a few things. Firstly, thank you for making the game. It's fantastic and I really hope you enjoy making it and keep adding tons of content! There's only one other game that I am eager to see the development of, and this easily rivals it. Anyway, I wanted to go over a few thoughts.
Bugs/Issues:
2 Prey: You can't tell which way they face. With one prey/pred there's text. But I can't tell with 2, and it's a massive disadvantage not knowing what cards work and what don't.
Card Text: Some cards that enemies have are full of text, and I can't read them if they are so small. Maybe make it so they show a larger version of themselves when hovered over.
Menu Covered: If you are in the skills menu and hover over to see what it does, the text can be covered. Some cards are also covered by the "Not collected yet" icon, hiding stats.
Opinions:
First, these are my thoughts, and I don't have much playtime yet. It's your game, and you should ignore me if you think I'm wrong. :)
Story: The story is great, and I'm eager to see what you come up with next in the story. I think it's a bit of a novel, but endless solves any desire for action.
Endless: I ran endless a good number of times now. I also just beat a level 0 boss. Some of those characters have practically god tier cards, and some insane combos.
Deckbuilding: I'd love to be able to unlock cards and freely build a deck that matches my playstyle down the line. Especially ones with different playstyles. I see in Endless Mode Meta Progression that it's set to have an upgraded/paid version which you can build decks. I'm excited for it to release so I can actually do that.
I'd love to be able to build both a burp deck to remove all air quickly and a deck around distracting prey using lust. I don't know if the latter exists, but I think it would be a cool idea.
You seem confused about a few things. Double-prey scenes don't use the facing mechanic (flip effects instead inflict Nausea or add Restraint, depending on whether the prey or pred character is playing the card). Endless Mode's meta-progression is not a paid feature and is currently in the game.
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Update v0.0.3j is available for my SubscribeStar.adult subscribers! This update adds not only the Jess/Liz vore scene in the library, but five commissioned comics depicting the game's vore scenes (Helen, Noriko, Molly, Madeline, Brooke). The next public release is still a few versions off, so subscribing is the quickest way to catch up on new content.
Found a couple weird, rather niche, bugs while playing in endless mode that I don't think I've seen mentioned:
1) In a dual prey scene, with Liz as the prey, having both Liz and her stomach roommate play Controlled Panic, with the roommate then having 0 focus at the end of the turn, put a double panic status on Liz (taking away her controlled panic buff as well, even though she had focus) instead of the roommate.
2) I've noticed the AI sometimes getting a triple effect from the first Strike/Struggle/Squeeze/Massage card they play in a turn, as if it was a super, even when its not super. Happens pretty infrequently, and I haven't been paying enough attention to notice any commonalities, so no idea what's causing it.
Also would be nice for endless mode to have sound effects, and more scaling on enemies each wave. Right now the first wave can be challenging, and depending on how lucky you got with card rewards the second wave might have a few tougher battles, but for the most part once you've cleared that first wave you can generally just cruise endlessly onwards with no difficulty.
Oh, and personally I think Lavender could be classified as a "very dangerous pred" alongside Molly and Sophie. She's not as bad as Sophie, but in the first round or two she can be borderline impossible, as your deck just lacks the firepower to cut through her in time. Honestly, I think she's tougher than Molly, at least when playing on Normal difficulty.
1) Good catch, I'll try to replicate that edge case
2) Are you certain this is what's going on, or are buffs just stacking to give the appearance of tripling? If it happens again please submit your Player.log so I can track it down.
Yeah, Endless Mode still needs a general balancing pass - writing's still the primary focus of development for now, but by the time the next public version rolls around I'll find time to work on that plus the long-awaited AI revamp.
Lavender's definitely scarier than she looks - or even than the poor girl's willing to give herself credit for. =P
Yeah, I really like Lavender, and the contrast between her personality and competency as seen through her deck. I also found it interesting that both her pred and prey decks use powerful strategies but somewhat incompletely. She's got a grip stacking strat going on the pred side, but relatively low sources of grip and uses for it compared to Mia. She's got some solid pressure points strat going on on the prey side but isn't great at inflicting it, at least not to the extent of someone like Luna. Seems like it could set up for a neat gameplay/character development overlap if an increased focus on these elements in her deck coincided with her gaining confidence or something.
So I went bug hunting to try and find a definite example of a card tripling instead of doubling and eventually found one. Going into it I was pretty sure I had seen it happen at least a few times, and at one point thought I had maybe seen it happen with Liz using a massage card but wasn't paying enough attention to be sure. Eventually got a concrete example where Isabel's "Limit Options" played facing inside healed 12 instead of 8 (she had 1 grip and the value on the card was 4) and I couldn't find any buffs that showed up on the bar that would explain that. https://pastebin.com/5qPDTUer
While watching for that bug I noticed numerous instances where a card's damage dealt did not line up with what the stated damage with multipliers should have been. In some cases it was just the card not showing the proper damage number (cards with overpower don't reflect tripled buffs, and sometimes cards created through the technique creation cards don't reflect any buffs) but in other cases I couldn't come up with a consistent explanation. Here is one where I simply couldn't find an answer (used Astasia, card's listed damage was properly base damage+buffs on the bar (17) and was hitting a pred with a +50% nausea increase and no other relevant buffs or debuffs and it did 31 damage instead of the expected 25-26): (had to cut out all but the last 2 encounters to make room on pastebin) https://pastebin.com/4cDx4mGz
While on the search I also found a few more misc bugs. Here's one where I couldn't actually play any cards at the start of the battle: https://pastebin.com/kN2YLCty
Here's one where trying to use Adrenaline made things unplayable and then hitting the restart turn fucked up my hand and bar at the top that shows what cards are going to be played: https://pastebin.com/Xk0MQK8D
Also in the past I've run into a bug where trying to play my entire hand caused the end turn button to disappear when trying to hit it (but leaving one card unplayed worked fine), but that bug hasn't appeared in this run where I haven't taken the trait that causes me to retain my rightmost card.
You hit the Lavender nail on the head there, haha. Her natural lack of confidence (despite her natural competence) is only amplified by her... unusual circumstances. No spoilers in case you haven't played her story scenes! And yeah, I definitely did my best to make characters' decks match their personalities - both at the start, and over the eventual course of their character arcs. Like all the Lyons Cubs, Lavender can become terrifying by the end of the year, haha!
Thanks for the bug reports, these were really helpful - a couple of Retain bugs have already been fixed in the dev build, which argues that I should probably move up the next public release so they don't keep hitting users.
I definitely appreciate your diligence in tracking down the tripling issue, which is very real and still present in the dev build. The simple explanation is that I forgot to include a conditional statement so when a character's AI is evaluating playing a Super Strike/Struggle/Squeeze/Massage card, it'll actually trigger that effect. Boneheaded mistake on my part, haha.
Still trying to figure out the miscellaneous calculations - would take some effort to add a "Combat Log" feature showing the nitty-gritty details of how everything was calculated, but as the game grows more complex it might be worthwhile.
This was pretty fun so far. I did run into an issue where clicking on the deck cause the cards to stay on top of the screen and required a restart to fix. I'm usually not a fan of full VNs, but you managed to eat away a large chunk of my Saturday so so far it's pretty good.
Personally I will always love it if the PC has a futanari option, but I completely understand not wanting to do that either from the amount of work or just personal opinions.
Looking forward to new updates.
That will absolutely not be happening.
Fair enough, can't get answers to the questions you don't ask. lol
Is it possible to see some sort of chart/guide of what routes exist in the current build? I'm not familiar with VN style games, but I recall seeing some from friends who play them more often to sort of give a glimpse of if a path you didn't take was just some alternate dialog or a whole tree you didn't go down and is worth going back to try again.
Looking forward to updates
Can I transfer my save from the v0.0.2 ?
Yes, saves are forward-compatible.
Hey @anunnakigames are you planning to release more public builds or are you focusing on finishing the game, just curious since I haven't seen a follow up or update in a while with the community. thank you for your time if you see this and reply. also game is still really fun thanks for making it
There are definitely more public builds coming! I'd like to finish the next major chunk of content (all the vore scenes in the library, plus the first half of the writing group) before going public. If you'd like early access to dev builds (including the new hand-drawn art for scenes) you can join my SubscribeStar!
The screen seems to have a issue, I don't know how to readjust this however... anyway to fix it? Also double vore stuff always seems to be solely in the two prey's favor.
Interesting, are you using an unusual monitor resolution? There's been a few tweaks to canvas scaling in the development version, so hopefully the next public release will fix your issues - but I'd like to know ahead of time, so please let me know if your hardware's got some quirk.
The double-vore thing is intentional, characters view it in-universe as a very difficult stunt to pull off.
hey so i saw a weird thing happening some time i play the game my screen go black and it make also have weird bar appear that move it only do that on your game i go back to my other thing and it is fine
also is mostly on endles mode where i reload because it's hard to win more than one fight
just play more once you understand the characters and the cards they have, and who you should avoid on wave 1 you will have a much easier time, this game becomes easy once you start to take your time with it and unlock more cards
I can't help you without a Player.log. You can find it at C:/Users/(username)/AppData/LocalLow/Anunnaki Games/New Pred in Town/. The file is overwritten every time you start the game, so please send it in immediately after encountering the glitch and exiting the game. Be aware that the file does include your username, so if privacy is a concern you should do a find-and-replace first.
great game hope we will see more of the story
Really good game, any estimation about the next uptate's release date?
Right now I'm guessing the next public update will be out in early June. If you'd like access to more frequent development builds, you can sign up for my SubscribeStar.
Great game, excited to see more updates
Does it update can play on android?
No. There is no mobile support planned.
Update v0.0.3i is available for my SubscribeStar.adult subscribers! This updates adds the Liz/Lavender vore scene in the library, among other improvements.
For some reason my game is on an infinite loading screen when booting it up and I have zero idea how to fix it. I deleted the game and redownloaded it and it still goes on an infinite loading. So I have no clue how to fix this.
Can't help without knowing which version you're on and having your Player.log - you can find that at C:/Users/(username)/AppData/LocalLow/Anunnaki Games/New Pred in Town/. The file does contain your username so if privacy is a concern you should run a find/replace first.
I got all the info,Where can I send you these ???
Easiest way is to put the Player.log on pastebin or a similar service.
https://pastebin.pl/view/c23a7d54 Public alpha 0.0.3
It appears you're encountering an issue with string localization that can happen when your system's locale is set to Turkey. This is a bug with the underlying Naninovel library that I've manually fixed in the development version (which you can access by joining my SubscribeStar). The fix will be present in the next public update if you want to wait; otherwise, a workaround involves changing your system locale.
Update:
Might as well post this again. I edited the original but it's 2 months old so I figured this is a way to be sure you see it
I think I got all the cards. I say think, because the 68 prey cards are missing Light Side and Dark Side (Luna's cards) and there's a mystery card that I am still missing, but I don't think I'm actually missing anything. So, technically, I'm at 69/68 unlocked cards? Somehow?Edit: Light Side and Dark Side are still missing in the list, but while playing for fun I noticed Luna played a card I'd never seen before: Jab (well, Advanced Jab). I got it after digesting her. So, now I'm at 68/68 cards! Or... 70/68?
Edit 2: Found another Prey card that is missing in the list at the start of an Endless: Antivo Training (which is also pretty good). Did you add those later but forgot to add them to the starting list as well?
No issues with the 69 Pred cards though. All cards are accounted for. Unless there's one i've never seen either...
Apologies for the late reply - the current public version has some bugs with certain cards mistakenly being marked neverRandom, which is one of the flags that influences which cards appear in the list. I believe this is fixed in the subscriber version though, and will be included when it goes public.
um, can someone tutorial me how to play this game, i always lose when dont know how to place cards :((
When is the new update?
Am I suppose to be able to unlock the tier 4 and 5 pred and prey skills?
They're not in the game yet
thank you
Very hot👍
seems fun
Hey! I saw there was an update and I checked it out some more.
I can't believe how much I left on the table the first time through lol, our other commenter saying there were 6 scenes got me looking around. And I found some that weren't really mentioned as in observer scenes. I still have to look through more of this game to find everything, I felt like I was being thorough at first but I've realized I wasn't at all now.
I want to be clear, I love what you're doing here!
Minor gripe though. I've seen it mentioned before, but I don't see a solution. If there isn't a solution yet, that's fine too - I know this is an early build.
When things are on the right side of the screen, I can't read the text that pops up. Half of the text box is off screen. So for instance, inspirations or pred skills. For inspirations usually I'll just use them to learn what they are and then undo my turn, although unfortunately that did lose me an endless run where I never saved. I wanted to put high stakes on myself, then I found (after popping inspirations) not only could I not reset my turn, I also couldn't end my turn. That was a bummer when I was at the last fight before the boss.
The pred skills are more important to be able to read though, you don't get many of them after all. I can't see either.
That's a minor issue though, I'm sure it'll get worked out. I'm still really excited to see where this story is going! Especially having explored so many more ways it can start! Like I started out thinking mc would be pred or prey basically, and those are there, but also I can see now mc being or having a doll, or just many other ways the characters all interact. If you keep the same quality of storytelling this game is going to be amazing when it is finished!
Update:
I think I got all the cards. I say think, because the 68 prey cards are missing Light Side and Dark Side (Luna's cards) and there's a mystery card that I am still missing, but I don't think I'm actually missing anything. So, technically, I'm at 69/68 unlocked cards? Somehow?Edit: Light Side and Dark Side are still missing in the list, but while playing for fun I noticed Luna played a card I'd never seen before: Jab (well, Advanced Jab). I got it after digesting her. So, now I'm at 68/68 cards! Or... 70/68?
No issues with the Pred cards though, 69/69 there. Maybe the Prey cards are meant to be 69 as well but you accidentally put Light Side and Dark Side in the same spot so it shows as one card that you're always missing even though you have them and they don't appear as "New!" in card choices anymore? Man gamemaking is complicated
Finally found the last of the 6 available vore scenes. I could have sworn I picked those choices already but I assume I just misremembered. It was a good one I like her :)
Also tried out Anal in Endless, and it's pretty cool! Only problem is I am so ridiculously busted that getting in as fast as possible is the best strategy so it never really lasts long lol
I've also encountered a bug that seems to be triggered by the "Retain" ability gained from the new skills. If you use the rewind hand the retained card disappears from your hand, and sometimes clicking End Turn softlocks the game as the button just disappears without doing anything. Sometimes it even prevented other buttons (save, load etc) from working too! Seems like they're somewhat connected as it hasn't happened in other occasions
I've also found that sometimes you click "Save" and when you go to save it actually loads.
Lastly, loading from right after you digest a boss encounter makes it restart as if you've never done it, and it only happens with bosses for some reason.
Right now I'll be playing a bit of endless to try and get all the cards. Perhaps cards that you still haven't obtained should have a bit of priority? Or is there a rarity system that isn't explained directly?
Anyway, keep up the good work! Definitely the best non-JRPG vore game I've played!
Waiting for the subscribestar to be approved. Keep up the good work
Just got done playing your current version of the game. I like it do you plan of having an support page for followers to donate to?
As of this week the game has a new SubscribeStar.adult page. Subscribers gain access to our Discord server and biweekly development builds.
Any chance you could make it compatible for android?
There are no plans for a mobile version.
https://mega.nz/fm/Aw0z2BZD
Same black loading screen as everyone else i presume. Its version 0.0.2c Windows 10 i can navigate main menu and see the initial endless screen but cant enter the game itself. I also tried one of the fixes you posted below but didnt work in my numerous attempts.
same on me too
Try downloading Vorecade and playing it on there if that doesn't work then it is a win 10 issue I have no issues playing on the cade with win 11
This Mega link leads nowhere.
The only known cause of the black loading screen issue, which a tiny minority of players seem to be running into, involves a core issue with Naninovel. It's attempting to run a string comparison which doesn't work when Windows' region is set to Turkey. I've fixed this issue, confirmed by a Turkish friend, in a previous update. If you're still getting the black screen at this point, I can't help you without a Player.log and any other relevant information.
I cannot test this right now but i have confidence the issue may be with windows' region since mine is set to turkey if i remember right. Though i chouldn't understand whether the issue was fixed in the new release or in the previous hotfixes. As for mega link since it was my first time using it thats expected, i'll provide a working one if the issue persists after running the newest version.
Hello!
After playing for quite a while, I realized I've actually only seen 5 out of the 6 currently available vore scenes, and I am terribly lost. I have no idea how I can see that last one, and since this is the very first "update" I figure it's only going to get more complicated from here. I wanted to see all currently available vore scenes before the amount of possible choices makes it impossible to see them all in the limited amount of free time I have.
Below I'm gonna list the 5 scenes I've seen, I ask that you (or someone who's seen them all) can point me to the right direction without outright telling me, if possible.
SPOILER WARNING, YOU HAVE BEEN WARNED. PLAY THE GAME, IT'S GOOD
(1) Liz eats Helen (2) Liz is eaten by Noriko (3) Liz eats Maya (4) Liz eats Brooke (5) Liz is eaten by Madeline, along with Brooke.
Thanks in advance, and congratulations on making everything so interesting I just have to see everything!
Glad you're enjoying NPiT, and seeking out all the possible ways events can unfold! Those who don't want spoilers should stop reading here:
When Liz is moving in and can ask her roommates various questions, a certain games console may spark an argument. If she makes a poor enough impression, there will be consequences later...
Hello, been playing the game on endless mode a ton lately. is there a discord page or something so I can keep up with for updates ? also anybody else think Wave 1 sophie is almost impossible to beat in endless mode. not many card games can make me tryhard to the point this 1 character can. XD oh and I encountered a bug when using a deck filled with "invent prey technique" I was using it against madelaine and it softlocked me a few times. though I was clicking through it very fast(sorry for the paragraph
Glad you're enjoying the game! The latest public build has marked certain pred characters as particularly difficult and made sure they won't show up during the first half of a wave, so hopefully your Sophie problems will be less frequent.
As of this week the game has a new SubscribeStar.adult page. Subscribers gain access to our Discord server and biweekly development builds.
This game works on joyplay?
No. There are currently no plans for mobile support.
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I love the way digestion is done in this
Just found this game a few days ago and I have to say, it's really impressive so far!
I'm not sure I've found everything in the story that's available, but I did play it a couple different ways and it's nice to see that choices can have a long term impact on how things play out. The card battle system is actually well-balanced and fun, it really could go either way most times. I love that the story keeps going through the fight as well, those scenes have been some of the best I've seen in a game!
Endless mode has been fun too, sometimes I feel a little overpowered but it's hard to feel that way at the boss fights ha. It's nice to see more characters and new cards, gives me an idea of some of what's still to come in story mode.
With a well written story, good art (even every card is different, nice touch!), fun gameplay, and already more lore to read I'm definitely excited to see where you go!
there is a bug with the saves were if you save and try to save aging it will just be the same as your first save. so you wont be able to save after the fist one. is there a way to fix it.
cant wait for new update!
Are only the first two rows of skills available as of now? Also skills with benefits based off the campaign useable in endless? Bc personality romance and trophies don't really apply there
So, you've hit a few things that're on my (pun incoming) endless to-do list. Tier 3 skills will be available in the next major update. Trophy Hunter works in Endless - Liz's lucky bracelet counts as a trophy (she took it from her first prey), but I'd like to add trophies to boss fights, and the other campaign skills do need some alternate effects. Can't promise a specific date on those.
Cool cool eager to see it. Keep up the good work take your time
(I had tried posting a comment already a few days ago, but I don't see it here so I'm gonna try again)
I really like this game!
The story is really interesting and well written, the world has a lot of lore and all the characters look and feel unique, plus the sheer amount of choices and brancing options makes it so you can choose several different paths all of which are interesting and worth seeing! Can't wait to see how the story proceeds, and how you are going to incorporate Liz's everyday life in the story (writing, part-time job etc)
The gameplay for the struggling scenes (both prey/pred) is amazing! I was not expecting something so interactive and genuinely fun! All of the mechanics are well thought out and make sense, and there is a surprising amount of depth to strategies and "combos" you can make, with all those cards for prey/pred allowing for several different deck archetypes (altough some cards are weaker than others, though that makes sense. Not all cards can be good).
I know why I like the gameplay, I'm and avid player of STS (I don't know if I can write the full game name). It works surprisingly well in this scenario, but you put your own unique twist on this so it's still a different game and not just a copy. I really like the idea of Poses for one, and how every character has their own way of being pred/prey. Endless also works really well, but the beginning fights are pretty hard since the starter cards suck, and then you get really strong with all the upgrades and such so the stakes get a bit lower. Still fun though! Altough sometimes I won on the first turn.
Overall, I really liked this game and I can't wait to see more from you! Endless has literally become one of my favourite pastimes for now so props to you!
Have a good day!
truely cant wait for more
Are you plan make android version, sadly its cant run with joiplay
Hey, Anunnaki, it say your games been quarantined, what's that about?
That's an unhelpfully ambiguous report, and I can't help you without knowing what "it" is. One guess is that your antivirus program might be mistaking it for malware?
My antivirus now sees this game as malware. Trojan:script/sabsik.fl.a!ml
False positive.
I've only played for around 10 hours, but I wanted to say a few things. Firstly, thank you for making the game. It's fantastic and I really hope you enjoy making it and keep adding tons of content! There's only one other game that I am eager to see the development of, and this easily rivals it. Anyway, I wanted to go over a few thoughts.
Bugs/Issues:
2 Prey: You can't tell which way they face. With one prey/pred there's text. But I can't tell with 2, and it's a massive disadvantage not knowing what cards work and what don't.
Card Text: Some cards that enemies have are full of text, and I can't read them if they are so small. Maybe make it so they show a larger version of themselves when hovered over.
Menu Covered: If you are in the skills menu and hover over to see what it does, the text can be covered. Some cards are also covered by the "Not collected yet" icon, hiding stats.
Opinions:
First, these are my thoughts, and I don't have much playtime yet. It's your game, and you should ignore me if you think I'm wrong. :)
Story: The story is great, and I'm eager to see what you come up with next in the story. I think it's a bit of a novel, but endless solves any desire for action.
Endless: I ran endless a good number of times now. I also just beat a level 0 boss. Some of those characters have practically god tier cards, and some insane combos.
Deckbuilding: I'd love to be able to unlock cards and freely build a deck that matches my playstyle down the line. Especially ones with different playstyles. I see in Endless Mode Meta Progression that it's set to have an upgraded/paid version which you can build decks. I'm excited for it to release so I can actually do that.
I'd love to be able to build both a burp deck to remove all air quickly and a deck around distracting prey using lust. I don't know if the latter exists, but I think it would be a cool idea.
Last edit: 10/27/2024; 20:22 UTC
You seem confused about a few things. Double-prey scenes don't use the facing mechanic (flip effects instead inflict Nausea or add Restraint, depending on whether the prey or pred character is playing the card). Endless Mode's meta-progression is not a paid feature and is currently in the game.