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Update v0.0.3j is available for my SubscribeStar.adult subscribers! This update adds not only the Jess/Liz vore scene in the library, but five commissioned comics depicting the game's vore scenes (Helen, Noriko, Molly, Madeline, Brooke). The next public release is still a few versions off, so subscribing is the quickest way to catch up on new content.

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Found a couple weird, rather niche, bugs while playing in endless mode that I don't think I've seen mentioned: 

1) In a dual prey scene, with Liz as the prey, having both Liz and her stomach roommate play Controlled Panic, with the roommate then having 0 focus at the end of the turn, put a double panic status on Liz (taking away her controlled panic buff as well, even though she had focus) instead of the roommate. 

2) I've noticed the AI sometimes getting a triple effect from the first Strike/Struggle/Squeeze/Massage card they play in a turn, as if it was a super, even when its not super. Happens pretty infrequently, and I haven't been paying enough attention to notice any commonalities, so no idea what's causing it.

Also would be nice for endless mode to have sound effects, and more scaling on enemies each wave. Right now the first wave can be challenging, and depending on how lucky you got with card rewards the second wave might have a few tougher battles, but for the most part once you've cleared that first wave you can generally just cruise endlessly onwards with no difficulty. 

Oh, and personally I think Lavender could be classified as a "very dangerous pred" alongside Molly and Sophie.  She's not as bad as Sophie, but in the first round or two she can be borderline impossible, as your deck just lacks the firepower to cut through her in time. Honestly, I think she's tougher than Molly, at least when playing on Normal difficulty.

1) Good catch, I'll try to replicate that edge case

2) Are you certain this is what's going on, or are buffs just stacking to give the appearance of tripling? If it happens again please submit your Player.log so I can track it down.

Yeah, Endless Mode still needs a general balancing pass - writing's still the primary focus of development for now, but by the time the next public version rolls around I'll find time to work on that plus the long-awaited AI revamp.

Lavender's definitely scarier than she looks - or even than the poor girl's willing to give herself credit for. =P

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Yeah, I really like Lavender, and the contrast between her personality and competency as seen through her deck. I also found it interesting that both her pred and prey decks use powerful strategies but somewhat incompletely. She's got a grip stacking strat going on the pred side, but relatively low sources of grip and uses for it compared to Mia. She's got some solid pressure points strat going on on the prey side but isn't great at inflicting it, at least not to the extent of someone like Luna. Seems like it could set up for a neat gameplay/character development overlap if an increased focus on these elements in her deck coincided with her gaining confidence or something.

So I went bug hunting to try and find a definite example of a card tripling instead of doubling and eventually found one. Going into it I was pretty sure I had seen it happen at least a few times, and at one point thought I had maybe seen it happen with Liz using a massage card but wasn't paying enough attention to be sure. Eventually got a concrete example where Isabel's "Limit Options" played facing inside healed 12 instead of 8 (she had 1 grip and the value on the card was 4) and I couldn't find any buffs that showed up on the bar that would explain that. https://pastebin.com/5qPDTUer

While watching for that bug I noticed numerous instances where a card's damage dealt did not line up with what the stated damage with multipliers should have been. In some cases it was just the card not showing the proper damage number (cards with overpower don't reflect tripled buffs, and sometimes cards created through the technique creation cards don't reflect any buffs) but in other cases I couldn't come up with a consistent explanation. Here is one where I simply couldn't find an answer (used Astasia, card's listed damage was properly base damage+buffs on the bar (17) and was hitting a pred with a +50% nausea increase and no other relevant buffs or debuffs and it did 31 damage instead of the expected 25-26): (had to cut out all but the last 2 encounters to make room on pastebin) https://pastebin.com/4cDx4mGz

While on the search I also found a few more misc bugs. Here's one where I couldn't actually play any cards at the start of the battle: https://pastebin.com/kN2YLCty

Here's one where trying to use Adrenaline made things unplayable and then hitting the restart turn fucked up my hand and bar at the top that shows what cards are going to be played: https://pastebin.com/Xk0MQK8D

Also in the past I've run into a bug where trying to play my entire hand caused the end turn button to disappear when trying to hit it (but leaving one card unplayed worked fine), but that bug hasn't appeared in this run where I haven't taken the trait that causes me to retain my rightmost card.

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You hit the Lavender nail on the head there, haha. Her natural lack of confidence (despite her natural competence) is only amplified by her... unusual circumstances. No spoilers in case you haven't played her story scenes! And yeah, I definitely did my best to make characters' decks match their personalities - both at the start, and over the eventual course of their character arcs. Like all the Lyons Cubs, Lavender can become terrifying by the end of the year, haha!

Thanks for the bug reports, these were really helpful - a couple of Retain bugs have already been fixed in the dev build, which argues that I should probably move up the next public release so they don't keep hitting users.

I definitely appreciate your diligence in tracking down the tripling issue, which is very real and still present in the dev build. The simple explanation is that I forgot to include a conditional statement so when a character's AI is evaluating playing a Super Strike/Struggle/Squeeze/Massage card, it'll actually trigger that effect. Boneheaded mistake on my part, haha.

Still trying to figure out the miscellaneous calculations - would take some effort to add a "Combat Log" feature showing the nitty-gritty details of how everything was calculated, but as the game grows more complex it might be worthwhile.

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This was pretty fun so far. I did run into an issue where clicking on the deck cause the cards to stay on top of the screen and required a restart to fix. I'm usually not a fan of full VNs, but you managed to eat away a large chunk of my Saturday so so far it's pretty good.

Personally I will always love it if the PC has a futanari option, but I completely understand not wanting to do that either from the amount of work or just personal opinions.

Looking forward to new updates.

That will absolutely not be happening.

Fair enough, can't get answers to the questions you don't ask. lol

Is it possible to see some sort of chart/guide of what routes exist in the current build? I'm not familiar with VN style games, but I recall seeing some from friends who play them more often to sort of give a glimpse of if a path you didn't take was just some alternate dialog or a whole tree you didn't go down and is worth going back to try again.

Looking forward to updates

Can I transfer my save from the v0.0.2 ?

Yes, saves are forward-compatible.

Hey @anunnakigames are you planning to release more public builds or are you focusing on finishing the game, just curious since I haven't seen a follow up or update in a while with the community. thank you for your time if you see this and reply. also game is still really fun thanks for making it 

There are definitely more public builds coming! I'd like to finish the next major chunk of content (all the vore scenes in the library, plus the first half of the writing group) before going public. If you'd like early access to dev builds (including the new hand-drawn art for scenes) you can join my SubscribeStar!

 The screen seems to have a issue, I don't know how to readjust this however... anyway to fix it? Also double vore stuff always seems to be solely in the two prey's favor.

Interesting, are you using an unusual monitor resolution? There's been a few tweaks to canvas scaling in the development version, so hopefully the next public release will fix your issues - but I'd like to know ahead of time, so please let me know if your hardware's got some quirk.

The double-vore thing is intentional, characters view it in-universe as a very difficult stunt to pull off.

hey so i saw a weird thing happening  some time i play the game my screen go black and it make also have weird bar appear that move   it only do that on your game i go back to my other thing and it is fine 

also is mostly on endles mode where i reload because it's hard to win more than one fight

just play more once you understand the characters and the cards they have, and who you should avoid on wave 1 you will have a much easier time, this game becomes easy once you start to take your time with it and unlock more cards 

I can't help you without a Player.log.  You can find it at C:/Users/(username)/AppData/LocalLow/Anunnaki Games/New Pred in Town/. The file is overwritten every time you start the game, so please send it in immediately after encountering the glitch and exiting the game. Be aware that the file does include your username, so if privacy is a concern you should do a find-and-replace first.

great game hope we will see more of the story

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Really good game, any estimation about the next uptate's release date?

Right now I'm guessing the next public update will be out in early June. If you'd like access to more frequent development builds, you can sign up for my SubscribeStar.

Great game, excited to see more updates

Does it update can play on android?

No. There is no mobile support planned.

Update v0.0.3i is available for my SubscribeStar.adult subscribers! This updates adds the Liz/Lavender vore scene in the library, among other improvements.

For some reason my game is on an infinite loading screen when booting it up and I have zero idea how to fix it. I deleted the game and redownloaded it and it still goes on an infinite loading. So I have no clue how to fix this. 

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Can't help without knowing which version you're on and having your Player.log - you can find that at C:/Users/(username)/AppData/LocalLow/Anunnaki Games/New Pred in Town/. The file does contain your username so if privacy is a concern you should run a find/replace first.

I got all the info,Where can I send you these ???

Easiest way is to put the Player.log on pastebin or a similar service.

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https://pastebin.pl/view/c23a7d54 Public alpha 0.0.3

It appears you're encountering an issue with string localization that can happen when your system's locale is set to Turkey. This is a bug with the underlying Naninovel library that I've manually fixed in the development version (which you can access by joining my SubscribeStar). The fix will be present in the next public update if you want to wait; otherwise, a workaround involves changing your system locale.

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Update:

Might as well post this again. I edited the original but it's 2 months old so I figured this is a way to be sure you see it

I think I got all the cards. I say think, because the 68 prey cards are missing Light Side and Dark Side (Luna's cards) and there's a mystery card that I am still missing, but I don't think I'm actually missing anything. So, technically, I'm at 69/68 unlocked cards? Somehow?

Edit: Light Side and Dark Side are still missing in the list, but while playing for fun I noticed Luna played a card I'd never seen before: Jab (well, Advanced Jab). I got it after digesting her. So, now I'm at 68/68 cards! Or... 70/68?

Edit 2: Found another Prey card that is missing in the list at the start of an Endless: Antivo Training (which is also pretty good). Did you add those later but forgot to add them to the starting list as well?

No issues with the 69 Pred cards though. All cards are accounted for. Unless there's one i've never seen either...

Apologies for the late reply - the current public version has some bugs with certain cards mistakenly being marked neverRandom, which is one of the flags that influences which cards appear in the list. I believe this is fixed in the subscriber version though, and will be included when it goes public.

um, can someone tutorial me how to play this game, i always lose when dont know how to place cards :((

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When is the new update?

Am I suppose to be able to unlock the tier 4 and 5 pred and prey skills?

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They're not in the game yet

thank you

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Very hot👍

seems fun

Hey! I saw there was an update and I checked it out some more.

I can't believe how much I left on the table the first time through lol, our other commenter saying there were 6 scenes got me looking around. And I found some that weren't really mentioned as in observer scenes. I still have to look through more of this game to find everything, I felt like I was being thorough at first but I've realized I wasn't at all now.

I want to be clear, I love what you're doing here!

Minor gripe though. I've seen it mentioned before, but I don't see a solution. If there isn't a solution yet, that's fine too - I know this is an early build.

When things are on the right side of the screen, I can't read the text that pops up. Half of the text box is off screen. So for instance, inspirations or pred skills. For inspirations usually I'll just use them to learn what they are and then undo my turn, although unfortunately that did lose me an endless run where I never saved. I wanted to put high stakes on myself, then I found (after popping inspirations) not only could I not reset my turn, I also couldn't end my turn. That was a bummer when I was at the last fight before the boss.

The pred skills are more important to be able to read though, you don't get many of them after all. I can't see either.

That's a minor issue though, I'm sure it'll get worked out. I'm still really excited to see where this story is going! Especially having explored so many more ways it can start! Like I started out thinking mc would be pred or prey basically, and those are there, but also I can see now mc being or having a doll, or just many other ways the characters all interact. If you keep the same quality of storytelling this game is going to be amazing when it is finished!

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Update:

I think I got all the cards. I say think, because the 68 prey cards are missing Light Side and Dark Side (Luna's cards) and there's a mystery card that I am still missing, but I don't think I'm actually missing anything. So, technically, I'm at 69/68 unlocked cards? Somehow?

Edit: Light Side and Dark Side are still missing in the list, but while playing for fun I noticed Luna played a card I'd never seen before: Jab (well, Advanced Jab). I got it after digesting her. So, now I'm at 68/68 cards! Or... 70/68?

No issues with the Pred cards though, 69/69 there. Maybe the Prey cards are meant to be 69 as well but you accidentally put Light Side and Dark Side in the same spot so it shows as one card that you're always missing even though you have them and they don't appear as "New!" in card choices anymore? Man gamemaking is complicated 

Finally found the last of the 6 available vore scenes. I could have sworn I picked those choices already but I assume I just misremembered. It was a good one I like her :)

Also tried out Anal in Endless, and it's pretty cool! Only problem is I am so ridiculously busted that getting in as fast as possible is the best strategy so it never really lasts long lol

I've also encountered a bug that seems to be triggered by the "Retain" ability gained from the new skills. If you use the rewind hand the retained card disappears from your hand, and sometimes clicking End Turn softlocks the game as the button just disappears without doing anything. Sometimes it even prevented other buttons (save, load etc) from working too! Seems like they're somewhat connected as it hasn't happened in other occasions

I've also found that sometimes you click "Save" and when you go to save it actually loads. 

Lastly, loading from right after you digest a boss encounter makes it restart as if you've never done it, and it only happens with bosses for some reason.

Right now I'll be playing a bit of endless to try and get all the cards. Perhaps cards that you still haven't obtained should have a bit of priority? Or is there a rarity system that isn't explained directly?

Anyway, keep up the good work! Definitely the best non-JRPG vore game I've played!

Waiting for the subscribestar to be approved. Keep up the good work

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